// onionring.js is made up of four files - onionring-widget.js (this one!), onionring-index.js, onionring-variables.js and onionring.css
// it's licensed under the cooperative non-violent license (CNPL) v4+ (https://thufie.lain.haus/NPL.html)
// it was originally made by joey + mord of allium house, last updated 2020-11-24
// === ONIONRING-WIDGET ===
//this file contains the code which builds the widget shown on each page in the ring. ctrl+f 'EDIT THIS' if you're looking to change the actual html of the widget
var tag = document.getElementById(ringID); //find the widget on the page
thisSite = window.location.href; //get the url of the site we're currently on
thisIndex = null;
// go through the site list to see if this site is on it and find its position
for (i = 0; i < sites.length; i++) {
if (thisSite.startsWith(sites[i])) { //we use startswith so this will match any subdirectory, users can put the widget on multiple pages
thisIndex = i;
break; //when we've found the site, we don't need to search any more, so stop the loop
}
}
function randomSite() {
otherSites = sites.slice(); //create a copy of the sites list
otherSites.splice(thisIndex, 1); //remove the current site so we don't just land on it again
randomIndex = Math.floor(Math.random() * otherSites.length);
location.href = otherSites[randomIndex];
}
//if we didn't find the site in the list, the widget displays a warning instead
if (thisIndex == null) {
tag.insertAdjacentHTML('afterbegin', `
This site isn't part of the ${ringName} yet. You should review the steps to add it on the main page! |
`);
}
else {
//find the 'next' and 'previous' sites in the ring. this code looks complex
//because it's using a shorthand version of an if-else statement to make sure
//the first and last sites in the ring join together correctly
previousIndex = (thisIndex-1 < 0) ? sites.length-1 : thisIndex-1;
nextIndex = (thisIndex+1 >= sites.length) ? 0 : thisIndex+1;
indexText = ""
//if you've chosen to include an index, this builds the link to that
if (useIndex) {
indexText = `index | `;
}
randomText = ""
//if you've chosen to include a random button, this builds the link that does that
if (useRandom) {
randomText = `run to a random one | `;
}
//this is the code that displays the widget - EDIT THIS if you want to change the structure
tag.insertAdjacentHTML('afterbegin', `
`);
}