| 3d6 |
Answer |
| 3–5 |
An unexpected hero (an ally or even someone from the cult) ruins your plans, freeing the
other cult members and destroying your deity before it can be reborn.
|
| 6–8 |
The cult is eradicated by an opposing force, possibly an inquisitor or a rival sect. Yet,
in your final agony, you manage to unleash a dark power that seals humanity's fate.
|
| 9–11 |
The ritual succeeds, but the reborn god sees you as a threat and turns the entire cult
against you. Now you face a desperate choice: flee and become an outcast, or forge an
unexpected alliance with those who once swore to destroy you.
|
| 12–14 |
Your god is reborn, unleashing a devastating cataclysm. Corruption spreads across the
world, but humanity adapts and learns to coexist. You become the chronicler of a forgotten
past.
|
| 15–18 |
Your god is reborn as a humanoid creature, powerful yet immature, with the innocence and
whims of a child. Its unpredictable nature endangers everything you have achieved. Now you
must raise it, protecting it from those who seek to manipulate or destroy it.
|